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The Teleporter is a device that Henry Stickmin uses. He has access to it in all of his games, and it often leads him to fail. The only times when he used it correctly was in Stealing the Diamond (through sheer luck) and in Completing the Mission (through sheer luck, since he broke the teleporter and it caused him to teleport to a lot of different places before he reached the vault). The teleporter also appeared in the first PuffballsUnited game, Crossing the Pit, the precursor to the Henry Stickmin Series. It is the only choice to appear in every installment of the series.

Appearance

Teleporters are small square devices. These devices have a central red button and three larger green buttons on their top face, with two of them being square buttons which each have a circular bite in one corner to accommodate the central button and are around 1/3 the devices' size in each dimension and the last one being a rectangular button which has a bite on one of the longer sides to accommodate the central button and is 1/3 the Teleporter's size along the shorter sides and 2/3 the Teleporter's size along the longer sides. They have an antenna on the side that is opposite to the larger button; said antenna appears jagged and terminates with a yellow orb.

Breaking the Bank

Teleporter fail - bank

Henry getting stuck in the wall.

When Henry gets near the bank wall, he activates the Teleporter, only to get teleported into the wall itself, promptly getting stuck until (according to his file photos in Infiltrating the Airship) the chunk of wall Henry was encased in was mined out by authorities. After a failed attempt to free his body from the wall, Henry gets tired, dropping the teleporter, which lands outside the bank due to the hand carrying it being outside.

Fail message: "It's emergent technology. I'm sure it will get better!"

In the credits for the game, Henry is shown trying to pull his body out of the stone wall, despite the fact that his first attempt got him tuckered out.

Escaping the Prison

Teleporter fail - prison

Henry about to be shot down.

Henry gets this for the first wave of choices as his hand enters the cake from the package that he received from Dave and another security guard. He activates the Teleporter and teleports himself to a shooting practice range (which Henry finds to his surprise and confusion). Right at that moment, Jonas Noogan opens fire and shoots Henry by accident (to which Jonas Noogan and Captain Roland Canterbury react shockingly) leading to a fail, and a painful injury.

Fail message: "You just can't seem to get the hang of that thing can you?"

During the trial, the Teleporter appears as evidence which Felix White can present, but it leads to a fail, being one of the "joke items" that Felix presents that prove nothing. This results in Henry being declared "Guilty" and sent back to prison. This result in a fail

Fail message: ''What kind of the third-rate lawyer did you hire?''

Stealing the Diamond

Teleporter succes - museum

Henry lands on top of museum.

In Unseen Burglar (The Undetected Way in the legacy version), Henry uses the Teleporter and teleports himself to the museum roof -- or rather, several feet above the roof. This is the first time that the teleporter actually works for Henry. In the legacy version Henry begins to scream as he falls, but only falls a couple feet before landing safely on the roof. In the remastered version Henry is teleported much higher in the air and makes a rather rough landing, with the teleporter falling off the building behind him, but this is still counted as a success.

Infiltrating the Airship

Teleporter fail - airship

Henry getting teleported in the middle of nowhere.

In Pure Blooded Thief, Henry activates the Teleporter device and the screen flashes white during his attempts to use it. After that he ends up in a huge white void where nothing is present except for breathable air and a floor, leading to a fail. The Teleporter also (apparently) turns off, making it impossible to escape. This is likely a reference to the SpongeBob SquarePants episode SB-129, where Squidward uses a time machine, only to eventually get stuck in Nowhere, an infinite white dimension of almost complete nothingness.

Fail message: "Well I'd better get going. Have fun here by yourself!"

A thing to note is that if the Teleporter is picked, Henry will make a displeased look on his face to the player, as if he is aware that the Teleporter will fail.

Fleeing the Complex

Protos zealots

Henry with the Zealots.

Henry uses the Teleporter to try to escape from his prison cell in the International Rescue Operative/The Betrayed routes. He is teleported to a purple planet in the Koprulu Sector from the Starcraft universe, where he appears among a group of Protoss Zealots who are promptly killed by an enemy Protoss Colossus, leading to his own demise. This result in a fail.

Fail message: "gg no re", which translates to "Good game, no rematch."

If Henry chooses the Teleporter, he will again make a displeased look on his face, though he looks sad rather than angry, and will not look at the player.

Completing the Mission

Henry breaks teleporter

Henry destroys the Teleporter.

The Teleporter appears in the Jewel Baron route as one of 8 tools Henry can use to cross the gravity chamber in the Toppat Orbital Station. When selected, Henry takes the teleporter, hesitates for a moment, then decides he won't use it again, knowing how unreliable it is. He angrily throws it on the ground and it shatters into pieces. This causes the Teleporter to go haywire, and due to this, Henry is teleported to a number of random locations in quick succession (Falling from the sky, Snowy Mountain, Desert, Military Academy, Volcano, Ocean, Outer Space, Street, ETC) until he finally stops at the very place he wanted to go: the vault with the Norwegian Emerald. This marks the second and final time the Teleporter works. It can also be seen during the end screen for Cleaned 'em Out, in the hands of Funko pop Henry, a figure that Henry has in his house.

Trivia

  • Judging by his reactions, Henry is clearly aware of how unreliable the teleporter is for his task and what kind of trouble it gets him in, even though the fails it leads to are non-canon and he shouldn't be able to know about them. This is a classic example of breaking the fourth wall. This may also mean that all fails could be canon, as they are required to get the secret ending Multiverse Correction.
    • In Breaking the Bank, Henry clearly has no idea what his use of the teleporter will wreak on him, as it is his first time using the teleporter. He presses it, and teleports inside a wall, causing him to be trapped with his head, one of his arms, and a part of one of his legs within.
    • In Escaping the Prison, he is shown to be worried before teleporting.
    • In Stealing the Diamond, he is noticeably hesitant as he tries the teleporter.
    • In Infiltrating the Airship, he glares at the player for making him use it.
    • In Fleeing the Complex, Henry looks sad and resigned to his fate.
    • In Completing the Mission, he stares at it for a while before angrily smashing it on the ground, knowing all too well how unreliable the Teleporter is and concluding from his past uses that it will most likely get him killed, although Henry is proven wrong when the teleporter warps him to his destination anyway.
  • The Teleporter is the only option that appears in every single Henry Stickmin game.
  • According to the Henry Stickmin Collection Developer Commentary, PuffballsUnited thought about making the Teleporter in Stealing the Diamond not work, and was thinking about making the Anti-Gravity Cap be the correct choice. However he did not want to "George Lucas" it to be consistent with the legacy games.
  • EtP is the only game to feature the teleporter in the flesh twice. Once in Henry's jail cell and another time in the courthouse trial where Henry is tried for his robbery of the bank.
  • In the legacy version of BtB, the Teleporter is the only fail where Henry does not die, as he is excavated from the bank wall and saved.
    • In Infiltrating the Airship, if Henry does die after using the teleporter, it is most likely because he starved to death.
  • The Teleporter repeatedly malfunctioning has never been explained. It is possible that these devices had their systems sabotaged, so they teleport the user randomly.

Video

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