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That was a close one, Henry. But I'm not going to pull you up... See without you, I become the leader of Toppat Clan again. I just wanted to look you in the eyes as I took it all back. Goodbye.
Reginald Copperbottom[src]

The Betrayed is one of the five endings in Fleeing the Complex.

After being captured by Dmitri Johannes Petrov in The Wall, Henry Stickmin intends to escape the Complex. After transferring to his cell and escaping from it, Henry calls the Toppat Clan and asks Reginald Copperbottom for help in escaping The Wall with his Airship. However, once Henry reaches the Airship, Reginald reveals his true agenda to confront Henry and take back his position as leader of the Toppat Clan, betraying Henry and dropping him into the ocean.

This ending follows on from "Rapidly Promoted Executive", in which Henry is the leader of the Toppat Clan.

Plot

Henry decides to Wait for Transfer. Ellie Rose is first removed from the holding cell, before Henry is pushed into his own cell. In the cell, Henry begins to plot his escape.

  • [X] Teleporter - Using the device, Henry transports himself out of the cell, but onto a moon somewhere. There, he witnesses some Protoss Zealots attempt to wage battle with a Colossus, but they are killed in one fell swoop. A player, Bassen, tells the other team to leave. (Message: gg no re)
  • [X] Sonic Pulse - The device goes off and emits a extremely high-frequency noise, which blows Henry's head out. (Message: That hurt my ears! >:C )
  • [X] Fake Illness - Henry begins to cough, in an attempt to get himself into the medical ward. Grigori tranquilizes Henry and instead has him transferred to a quarantine cell, where Henry encounters Ray Rudolpho and a myriad of other inmates with strange illnesses. Realizing his mistake, Henry pounds on the door of the cell. (Message: What, you don't like your new friends?)
  • [X] Cookie - Henry consumes the cookie, which causes his body to enlarge. (Message: How curious.)
  • Laser Plane - A drone cuts into the floor around Henry, causing it to fall and crush a Wall staff member below.

The crushed guard had a phone, and Henry uses it to Phone a Friend for help. From here the game branches off into two different endings.[1]

It takes Reginald one hour to get to the complex. Once he arrives, Henry walks out the room and stumbles into the cafeteria. Redirecting the Airship to Henry's position, Reginald is able to locate Henry inside, and asks him how to proceed with the rescue mission.

  • [X] Undercover Agent - Wallace Pemberton, a Toppat who has been undercover at the Wall, is contacted to help Henry. He promptly reveals himself to the Toppat Leader, but this draws the other Wall members' attention. (Message: He spent three years undercover... What a waste.)
  • [X] Neurotoxin - The airship launches a grenade into the cafeteria, which spews out neurotoxin gas. It fills the entire room, causing Henry and the Wall staff to turn into zombies. (Message: Oh, did they forget to hand out your gas mask beforehand?)
  • Drill Pod - The transport unit is launched from the Airship into the cafeteria, with Wilhelm Krieghaus, Sureshot Sherman and Ahnoldt Schwarz on board.

Sherman and Wilhelm wage battle with the Wall staff, while Ahnoldt provides Henry with a selection of objects to help him reach the Airship.

  • [X] Slingshot - Henry uses the primitive device to launch himself to the Airship; He, however, slams into the ship's hull. (Message: This seems like a good place to keep a medal. Click HERE for a medal.)[2]
  • [X] Magnet - Henry whips out a magnet in an attempt to use magnetic attraction in order to reach the Airship - however, the magnet ends up dragging the entire aircraft into the wall of the complex. (Message: Well you see, because of entropy the... uh... Alright I can't BS my way through this one.)
  • Sick Ride - Using his trusty scooter, Henry launches himself from the cafeteria to the Airship.

The scooter comes up short, forcing Henry to disembark. Reginald is there to greet Henry, catching him before he falls - however, Reginald does not pull Henry up and reveals his true agenda, revealing that he had the Airship set course for The Wall to confront Henry and take back his position as leader of the Toppat Clan. He tells Henry that he just wanted to look him in the eyes as he took it all back. Reginald then lets go of Henry, causing him to fall off the Airship to his death in the waters far below.

Aftermath

  • Rescued by Toppat Clan - The Toppats were shown to have only been a few hours away from The Wall and launched a rescue operation to bust out Henry.
  • Betrayed by Toppat Leader - Reginald Copperbottom uses the mission to purposely kill Henry and reclaim his position as the Toppat Leader.

The Betrayed can only be combined with Rapidly Promoted Executive to get Revenged.

Characters

Italics indicate they only appear in this pathway.

References

Starcraft 2

When Henry uses the Teleporter, he finds himself on a planet full of Protoss Zealots, which are all killed by a Protoss Colossus.

Combat Wars

The Sonic Pulse is from this game.

Alice in Wonderland

The Cookie is labeled "Eat Me", and when Henry does, he grows, similar to what Alice does.

Angry Birds

The Slingshot looks like and works similarly to the slingshot from this game.

Stealing the Diamond

The Scooter from Stealing the Diamond returns in the Sick Ride option.

Trivia

Continuity

This rank directly follows the events of Rapidly Promoted Executive by showing Henry as the leader of the Toppat Clan. Apparently, Reginald Copperbottom, who had lead the clan in Henry's absence, was thinking of betraying him to reclaim his position as leader, which was hinted at in Infiltrating the Airship, where he clearly looked unhappy to see Henry as leader. Reg betrays Henry by throwing him off the airship, though this will come back to bite him in Revenged, the only ending in Completing the Mission that incorporates this rank.

Reginald's idea of betraying Henry will still be present in Completing the Mission. It will be abandoned in Toppat King and Toppat 4 Life, with Reg recognizing Henry's talents as leader by seeing that the latter would give up his life to save the Toppats, but it will come back to him in Toppat Civil Warfare, when Ellie Rose reveals to the Toppats that Henry abandoned her, rekindling Reginald's idea to betray Henry by signifying to him that Henry lacks sympathy and devotion, and is therefore a bad leader.

Music

Track Composer/Artist Notes
🎧 "Troika" PuffballsUnited Opening theme for Fleeing the Complex.
🎧 "Toppat 4 Lyfe" PuffballsUnited Reginald Copperbottom's ringtone, played when Henry contacts him from The Wall. A chiptune remix of "Gangsta 4 Lyfe", the ending theme of Badass Bust Out from Escaping the Prison.
🎧 "Falling" PuffballsUnited Ending theme for the route; plays after selecting the "Sick Ride".

References

  1. In the remastered version, the endings achieved in Infiltrating the Airship determines who Henry can call; only the Toppats, only the Government, both, or none
  2. Leads to the "Easy Medal" medal.

External links

Ranks/Endings
Breaking the Bank

The Story Begins

Escaping the Prison

Sneaky Escapist Lawyered Up Badass Bust Out

Stealing the Diamond

Intruder on a Scooter Just Plain Epic Unseen Burglar

Infiltrating the Airship

Government Supported Private Investigator Pure Blooded Thief Relentless Bounty Hunter Rapidly Promoted Executive

Fleeing the Complex

Ghost Inmate Convict Allies Presumed Dead International Rescue Operative The Betrayed

Completing the Mission

Toppat King Cleaned 'em Out Stickmin Space Resort Little Nest Egg Special BROvert Ops Master Bounty Hunter Jewel Baron Valiant Hero Free Man Revenged Toppat Civil Warfare Pardoned Pals Toppat Recruits Capital Gains Toppat 4 Life Triple Threat

Secret: Multiverse Correction

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