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Escaping the Prison
Grinnyp escapingtheprison screenshot

Unique Fails

18

Endings

3

Medals

5 (9 in the Mobile ver.)

Easter eggs

Donuts

Previous game

Breaking the Bank

Next game

Stealing the Diamond

Release Date

April 13, 2010

Escaping the Prison is the second game in the Henry Stickmin series. It is the sequel to Breaking the Bank, and prequel to Stealing the Diamond. It's arguably the most popular of the series, with over 2 million plays on Newgrounds.

Intro

After the police threw Henry into a prison for his escapades in the first game, he gets trapped in the big prison building placed randomly in the desert (again!).

An indeterminable amount of time later (presumably a few days or weeks), Dave and another police officer come to Henry's room. The first officer tells that Henry is free to go, then starts laughing when Henry briefly perks up.

He gives Henry a package, which Dave apparently didn't check (when asked about this by his coworker, Dave awkwardly makes a suspiciously specific denial and the other shrugs it off). When the two guards leave, Henry finds a cake inside. In the cake, he finds some tools for his escape:

  • NRG drink (fail) - Henry drinks it, then throws the bottle away, only to see the bottle stopping mid-air. Then, he easily bends the cell door, throws an officer in a trash can, and eats a donut, as he walks to the exit. When Henry finally gets out, he takes a deep breath, then suddenly had a heart attack, killing him. (Message: NRG - Side Affects include: Nausea, Headaches, Rapid Heartbeat and possibilities of Stroke and/or Heart Attack. Hmm... Well that's good to know.)
  • Teleporter (fail) - Henry activates the teleporter, but suddenly teleports in the way of a firing target. An officer then accidentally shoots Henry. (Message: You just can't seem to get the hang of that thing can you?)
  • Drill - starts the Badass Ending 
  • Rocket launcher (fail) - Henry takes out a rocket launcher, the shoots at the janitor, but the rocket flies in a sideways U-shaped duct. It flies back at Henry's face, then explodes at his face. (Message: Uh... Way to aim buddy...)
  • File - Starts the Sneaky Ending.

Sneaky Ending (File)

Henry decides to use the file.

  • Window (fail) - Henry cuts the window, and escapes, but kills himself falling from the building. (Message: Protip: Look before you leap.)
  • Cell door

Henry escapes when he cuts out the cell door pole, which he uses to knock down Dave and the other police officer (Note: if the player fails to respond fast enough, either Dave will kick Henry down, or the other police officer will taser Henry from behind, both leading to a 'fail'). Then another two policemen come out from elevator, so Henry locks himself into a small room where he finds:

  • Grenade belt (fail) - Henry throws a grenade outside, but it bounces off the wall back into his room. When Henry finds that out, a muffled "what the!?!" is heard by the officers outside, and the grenade explodes and probably kills him (although considering Henry's wild luck, he probably just suffered minor damage to his funny bone). This is unlikely as there were more than 6 grenades on the grenade belt, so it is likely Henry died. A grenade exploding close enough to another grenade will cause a chain of explosions if there are enough explosives close to the last one that exploded. (Message: Uhh... I don't even know what to say about that one..)
  • Chair

Henry climbs on the chair and enters to a pipe. Now he can go:

  • Left (fail) - He enters into the police meeting. They are not bureaucrats. They are the best of the best. (Message: Fatty.)
  • Right

Henry gets to the rooftop of the building, and now he has to get down and escape. He finds some tools in the box:

  • Parachute (fail) - Henry jumps from the building and tries to open the parachute, but some random items come out of it, not a chute (!), so Henry crashes to the ground at terminal velocity. He is still alive (barely), but then the items fall on his head, killing him. (Message: I think that was just a regular backpack. See what happens when you assume?)
  • Jetpack (fail) - Henry activates the jetpack, which makes a brief puff and shows a fail screen for a few moments (Fake Message: Wow... That was the lamest thing I've ever seen. The animator must have gotten REALLY lazy or something. I mean honestly that was probably the dumbest FAIL I've ever seen in this entire movie! So anyway, what do you think of the movie so far? Enjoying it? It's taken quite a while, and as I'm typing this it has yet to be completed. I doubt you'll be able to read this far down unless you figure out a way to pause or do some other sneaky thing. Laaaammmeee!) until he starts flying, but he cannot control it, crashes into a window and gets back to his cell, where a cheeky officer greets him. (Message: It takes many hours of jetpack training before you're able to operate one.)
  • Rope (fail) - Henry slides down the building with a rope, although rope burn throws him off, but then lands on the road and begins celebrating - when the bank money transfer truck kills him. (A certain irony in relation to the Lame Ending!)
  • Plungers - Henry uses sticky plungers and safely gets to the bottom of building. And then he runs for it, happy as can be.

Badass Ending (Drill)

Henry uses the drill and starts drilling the cell floor. He falls down into the bathroom on the floor below. There he finds:

  • Opacitator (fail) - When Henry activates the device, he starts going through walls, but he cannot stop going...and going...umm...wow... (Message: You'd think something like that would come up in the beta testing.)

Henry uses the crowbar to break the manhole. He jumps into pipe and falls right into the main hall, with armed policemen and guards about. They start shooting and chasing him as he runs around the pillars. He can go left or right.

  • Right (fail) - He crashes into a pillar. (Message: Don't worry. I heard prison dentists are great!)
  • Do nothing (fail) - if Henry doesn't go either left or right, he is shot down. (Message: Try dodging the bullets, n00b.) 
  • Left 

Henry goes left, but then he sees there is a wall in front of him.Now he can:

  • Turn right (fail)- Henry falls on the floor. An achievement is awarded for his random moves, although achievements cannot be viewed in this installment. (Message: lol Brawl reference! :D)
  • Do nothing (fail) - If no option is chosen, Henry crashes into the wall. (Message: It's always a good idea to watch where you're going. Especially if you're running away from the cops...)
  • Run to wall

Henry climbs to the wall, bounces off and escapes, but he falls into the police ambush. As Wild West music plays, you must wait for the series' hardest quick-time event (probably, anyway). Prison Chief starts firing bullets at him. If you fail to click at the right time, Henry is killed, leading to a fail. Click at the right time however and Henry dodges all the bullets with Matrix Bullet-Time, catches the last one and splits the Chief's gun. After that they all surrender, and Henry escapes out of the building (after playing mind games with the terrified guards), then sees the police car parked outside, keys still in the ignition...

(This is the badass ending, as a Police car can be seen in his garage in Infiltrating the Airship)

Lame (Legal) Ending (Cellphone)

Henry uses the cellphone to contact his lawyer, Phoenix Wright. At the court, Phoenix Wright says that he can prove that Henry didn't hide himself into the bag. So he can present 6 pieces of evidence:

  • Floor plans of bank (fail) -When Wright presents this, Judge asks him, "What is this?", and he answers, "It's evidence!" .When the judge asks how that actually proves anything, Wright sheepishly says he was just joking. Judge replies "There's no time for jokes," and judges Henry on the spot, pronouncing that he's guilty. (Message: What kind of third-rate lawyer did you hire?) The same situation happens with all of evidences except Disguise Bag.

Wright presents Judge a disguise bag, which Judge recognizes. Then, Wright says that it's actually impossible for Henry to get into the bag and then tie the knot himself from the inside of the bag.

The judge asks him how did Henry do that, on which he simply answers - he didn't (aah!). Winston Davis and his lawyer get shocked, and then Phoenix says that Henry was stuck in the bag - by his witness, Winston (a bank guard who drove the truck). He proves his point by presenting Doctor's Analysis, in which it says that Henry survived a lot of cuts and hits day they found him (leaning on the fourth wall by suggesting that all of the scenarios from the previous game took place). This, Wright says, proves the 'obvious' fact that Winston assaulted Henry, shoved him in the bag, and left the bag on the side of the road, knowing he and his co-worker would drive by later that day, upon which Winston could throw the bag inside the truck and deposit Henry's body in the vault to hide his 'crime'. Phoenix then presents security footage from bank in which shows Henry setting himself free, which, according to Phoenix, means that means that he just wanted to go out and survive.

Winston is baffled when hearing these claims, and unable to respond. The Judge surprisingly believes Phoenix' wild story (without thinking, say, about how Henry got out?) and he sets Henry free, pronouncing, Not Guilty.

After that, Henry comes out of the court, having congratulated Phoenix, and celebrates, when he sees another money truck with money. He looks to it and starts chasing it, which shows that Henry is ready to steal something again.

Appearances in other games

Gallery

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