In the events before Fleeing the Complex, Ellie somehow ended up in The Wall, the world's biggest prison complex full of notorious criminals. What precisely she did to warrant her imprisonment is not known.
She has short red hair, red eyebrows, cream colored shoes, and wears red lipstick.
She is first seen at the start of the game, sitting on the floor in the same cell as Henry. Henry and Ellie are both waiting for transfer to their new cells. Gregory, Dmitri Petrov's right hand, who was supposed to guard her and Henry, turns around. After that, Henry sees his chance to escape, and he can ask her help to reach a hatch in the ceiling in order to escape. When this is done, he has to choose whether to take her along or not.
If chosen to take Ellie along, she and Henry will team up to flee the complex. They crawl out of the vent and synchronize a take-down of the two guards blocking the door. When they reach the security office, Ellie uses the Force to lift Henry on the ceiling so he can access the office through a hatch and open the door for her. However, Henry also opens the doors of all the other cells, starting a prison break. They together escape to The Yard, fighting off three more guards along the way.
In the Yard, Gregory, who lost them out of his sight and caused the breakout, catches Ellie and holds her hostage, but Henry saves her, making a face which distracts Gregory who then gets hit by a stolen truck. Henry then hitches a ride on a motorcycle, but is tackled by Dmitri, the warden of The Wall. Ellie then jumps on the motorcycle and rides off to somewhere where she takes a metal stop sign. She rides the motorcycle to Henry, hits Dmitri with the sign, and saves Henry. Henry climbs on the motorcycle along with her and they ride away together, which results in the Convict Allies ending.
However, if Henry chooses not to return and help Ellie after reaching the hatch, she remains behind in prison. She is obviously disappointed, and a remark states that she will remember this. This is a reference to games developed by the now-defunct studio Telltale, who have this as a function. An example of one of these games is Minecraft Story Mode, where your choices impact the story.
If the "Play Dead" option is taken, Ellie reacts to Henry's fake death, but does nothing else. If the "Wait for Transfer" option is taken, Ellie is taken from the holding cell to, presumably, her own cell, while Henry is waiting. If the "Bust Through" option is taken, Ellie is still in the holding cell when Henry escapes. In all of these endings, Ellie is not referenced further and her fate is unknown.
Ellie is confirmed to appear in Completing the Mission. It is currently unknown what her role in Completing the Mission will be.
- "Thanks." - her words after Henry helps her escape
- "Hmm, If we can get you up there ,you can go down and open this door."
- "Hey, I just grabbed these, maybe they will come in handy?"
- "Henry! Help!" - asking Henry for help after Gregory holds her hostage in The Yard
- "Thanks, I guess? Now let's get out of here." - after Henry saves her from Gregory
- "Oh yeah we... transferred from the... 8th floor."
- Ellie appears to look like the Receptionist from Escaping the Prison, though it is unknown if it really is her.
- It is unknown if Henry and Ellie will become a couple if the player decides to save her.
- If you leave Ellie behind, the text "Ellie will remember that." will appear. This is a reference to video games that use the "butterfly effect", in which the games are about making choices and how it will affect the course of the story and relationships with other characters.
- She is the one of very few females in the Henry Stickmin series.