Henry flying in the sky. Sometimes. but he is in the prison!
What's on your mind?
TEXT
POLL
- All5249 posts
- General3534 posts
- Fun and Games514 posts
- Questions and Answers199 posts
- New on Henry Stickmin Wiki33 posts
- News and Announcements31 posts
- General Discussion175 posts
- Creativity763 posts
Sort by
Card Layout
Fun and Games
31 Votes in Poll
Go on the owl house wiki and
Help Henry win this fight the people who voted Belos have no idea what Henry is capable of
"Sir, place your hands where I can see them! If you do not comply I will be forced to fire upon you!" StD
"Hey, what are you doing?" ItA
"Ah, he's escaping!" EtP
"Thanks, I guess?" FtC
"This is coming out of your paycheck. All of you." FtC
"W-w-wait! Ahem, Wololo!" CtM
"Ooh?" CtM
"I'll gunnim' down." CtM
"Orders, captain?" ItA
1 fail message from every route in CTM, randomized for a challenge, you need to guess both the ending it goes to and the fail:
Stowaways? On MY train? It's more likely than you think.
Nice tank. Only way to see is to be looking out the top.
Still ignoring those physics lessons?
Not bad, kid... You made me use almost 10% of my power.
AND you forgot to signal. Sheesh!
Oh mercy me.
Are you lifting with your back?
Toasty!
I guess the budget ran out.
Measure once, cut twice. ... Wait.
Must've had it set to 11.
Normally you want to be INSIDE the rocket when it goes into space.
Oh my god, he just ran in.
Henry bit the dust.
ETP: Uhh... I don't even know what to say about that one...
STD: Looks like they don't take kindly to orders.
ITA: Remind me to never shake your hand.
FTC: You were doing so well!
CTM: Don't worry, the Toppats validate parking.
The Toppats will always remember you as a hero.
What, you don't like your new friends?
You went to the 1st Dimension. It's ok just flip the switch up to get back to.. Oh right..
Didn't really think that one through did ya?
Uhh...way to aim, buddy.
Open sesame.
Sweet flip, bro!
Wha-w...Why?....Seriously?
You know when they blow stuff up and say: "TAKE COVER!!"? That's why.
What, you don't like your new friends?
He spent three years undercover... What a waste.
Chaos contained.
The Toppats will always remember you as a hero.
What was the POINT of that? ...Not the SHARPest idea. Gotta PIN the blame on you for that one. Did you really NEEDLE that money? (Alright that one was a stretch)
There. Now nobody gets to have it.
The "Eject" button ejects. Well, whaddaya know.
Off to a good start.
Never underestimate laziness.
"Welcome aboard! Now get out."
Why do they even HAVE that lever?
Worth.
Let's see YOU fire a gun while piloting a helicopter!
Hmm. I guess it only lasts for an hour in bug years.
That's a big boy sword. For big boys only.
Friendly Fire: ON
Those guys need to CHILL.
Come on you were so close!(ETP)
I always wondered how those things work.(STD)
Maybe a spoonful of sugar will make you feel better.(ITA)
Come to think of it those boingers are kinda loud.(FTC)
It melted alright.(CTM)
Normally this goes on for another 3 hours.
gg no re
You missed! How could you miss he was three feet in front of you!
Woah! What are the odds of that?!
This seems awfully familiar...
Never dig straight down.
Jeez, calm down.
Cheaters never prosper.
Well I'd better get going. Have fun here by yourself!
Sweet flip, bro!
You'd think something like that would come up in the beta testing.
It's emergent technology. I'm sure it will get better!
Worth.
That hurt my ears! >:C
On second thought that might not have been a good idea..
What'd you think was going to happen?
Uhh... I don't even know what to say about that one..
Handle with care.
Try to guess which fail has this message, there is one from each episode except Btb
Difficulty:Hard
1.Pretty Convincing there
2.Shields up!
3.That really grinds my gears.
4.Hm. Must be a light sleeper.
5.Protip:Look Before you leap
Inspired by https://www.tumblr.com/blog/view/ask-quintet-threat/633330763303108608?source=share and https://www.tumblr.com/blog/view/ask-quintet-threat/632133181824499712?source=share (The ask blog is being rebooted and previous asks are being deleted. Wayback Machine archives here and here, respectively.)
RULES
No unreasonable endings.
Stick to the plot. Mission 2 is more freeform. Mission 3 is the most free-form.
You may, but do not have to, make sets of choices. Choices are first-come, first serve, and the outcome of the choice must be decided within one week.
Henry is allowed to speak for extended periods of time.
Reggie and RHM are only to be formally introduced at the intended point, but may be foreshadowed at any time beforehand.
On entering a new mission, announce the completion of the mission and the start of a new one with bold text. (Example: Mission 1 COMPLETE! Prepare for Mission 2: Recovering the Airship...)
Extra missions beyond Mission 3 are permissible, but you must state the synopsis and title of the mission.
Intermediate "downtime" sections between missions are allowed, such as apartment life.
SYNOPSIS: It has not been very long since Henry managed to flee from the Wall alongside Ellie. Henry proved his worth when he worked with Charles to collect Toppat records. Now the three are on a series of missions.
MISSION 1: Decommissioning the Outpost - The trio has to take a Toppat outpost offline, but they encounter unlikely allies...
Henry and Ellie have managed to parachute in and get into the outpost's tower, with support from Charles. However, the two have been cornered by Toppat guards and have no means of escape.
Just then, Reginald Copperbottom and a cyborg Right Hand Man break through the wall and subdue the guards. They quickly explain that they would get a chance at freedom if they worked for the Government. Betrayal into the Toppats was initially on their mind, but when the Right Hand Man was personally thrown from a Toppat aircraft by Sven (who liked how Reggie's chain looked on him), their last fragments of Toppat loyalty shattered. Reggie managed to hide and call Charles to locate RHM, who then was augmented by Dr. Vinschpinsilstien. Now they have come to the trio's aid to take down the clan they once led.
Reggie helps Henry and Ellie reach the top of the tower while Righty saves Charles from a missile.
MISSION 2: Recovering the Airship - Word spread among the Toppats of Sven's betrayal, and the Clan is starting to split into two. Toppat loyalists are facing growing aggression from a breakaway division of Government-allied "Goppats" sympathetic to Reggie and RHM. This even spread to the former airship division, which near-universally chose to hand their aid.
Now, having heard of plans for a Toppat orbital station, the Goppats need to recover the Airship. But it seems the loyalists beat them to it, and now the Goppat leaders (Henry, Ellie, Charles, Reggie, and RHM) need to sneak in and take back the airship.
MISSION 3: Stopping the Rocket - The remaining Toppat loyalists start to retreat to their orbital station's launch site. The Goppats pilot their (now green-painted) Airship to begin a raid.